Map project: gg_hsx_fun_allinone.

Download maps, request maps, report map bugs & upload a map to be tested for server rotation.

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Societal-Ninja
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Posts: 14
Joined: Fri Jul 10, 2009 1:42 pm

Re: Map project: gg_hsx_fun_allinone.

Post by Societal-Ninja » Sun Jul 12, 2009 11:08 am

id love to help, but this guy has no clue how to use the source map editor yet.

Prancing Pony
Community Member
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Posts: 41
Joined: Sat Jun 27, 2009 6:30 pm

Re: Map project: gg_hsx_fun_allinone.

Post by Prancing Pony » Mon Jul 20, 2009 1:59 am

The idea of the person who goes through one of the doors first i dont think is a good idea, cuz that meens we could keep playing the same map over and over until someone gets to another door faster. Maybe if you guys randomize the teleporters, but then i dont realy see a point to having a room.

Maybe if everytime some walks into one map that meens they vote for that map and wichever maps get the most votes everyone get teleported there.

LensluslY
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Joined: Mon Aug 26, 2019 7:57 pm
Location: Canada
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Map project gg_hsx_fun_allinone

Post by LensluslY » Sat Aug 31, 2019 6:30 pm

a map full with water a big map a battleship war

it will have a couple battle ships fiting and some sinking and damaged

it will take about a month leaders and helpers impending

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